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Video Noise

August 2001

Interlaced Video Explained

Long ago and far away, television was invented. Everything was broadcast "live" from television camera feeds or from film because there was no videotape. Electronics were slow back then compared to what is possible today, so ways had to be devised to produce an acceptable image that wouldn’t be impossible to reproduce using television sets priced so that average people could afford them. And television cameras...it was hard enough to build one, let alone at a price that networks or local television stations could afford.

The interlaced image became the NTSC broadcast standard for the U.S. and a number of other countries that adopted the same specification. Interlacing the image essentially allowed the capture, broadcast, and display of two half-resolution images in such a way that they looked like a single full-resolution image on the television set. Your brain doesn’t notice, too much, that the images are half resolution as long as they are knit together accurately as 1/30-of-a-second, full-resolution images. Breaking each image into a series of "lines" does this. These lines are horizontal across the image. The cathode ray travels across the picture tube, which is coated with a phosphor that glows when hit by the energy of the cathode ray. The phosphor glows for a little while after the cathode ray is gone. This is an important thing for television because it helps the low-resolution images look acceptable to your brain. As the cathode ray moves across the picture tube it gets stronger and weaker so that certain portions of the phosphor are brighter or dimmer.  

It takes two half-resolution images that are displayed for 1/60 of a second each to cause your brain to see one "full resolution" image that is displayed for 1/30 of a second (1/60+1/60 = 2/60 = 1/30). How you create the half-resolution images is critical to making this system work. Using the 480 line DVD standard as an example, the first 240 lines displayed are the odd numbered lines (1, 3, 5, 7, etc.). The second 240 lines displayed are the even numbered lines. You see the first low-resolution image for 1/60 of a second and the second low-resolution image for 1/60 of a second. But your brain sees the two half-resolution images as a single high(er)-resolution image that is on screen for 1/30 of a second.

In Figure 1 below, the numbers 1 through 10 represent half-resolution portions of the image. The resulting images your brain thinks it sees are represented by Image A through Image E. Keep in mind that this is how typical NTSC video cameras capture images and how those images are recombined on your television set at home.

Motion and resolution artifacts

If the image you are showing is stationary, the interlaced images are excellent because both 1/60-of-a-second images are identical. But if there is motion, you see the motion as jagged edged and/or blurred advancements. You may know from 35mm still photography that it takes shutter speeds of 1/125 of a second or faster to "freeze" motion -- the faster the motion, the less time the shutter can be open. Fast moving objects may require 1/1000 of a second or 1/2000 of a second to freeze. By comparison, 1/60 of a second is relatively slow. Even a walking person would have blurred feet, legs, hands, and arms at best if they were photographed at 1/60 of a second.

Jagged edges from motion occur because the object is in a different location every 1/60 of a second. The even lines show the object in one position while the odd lines show the image in a different position. When you knit the odd and even scan lines together, you see ragged edges around moving objects, especially if you can stop the motion of the image and look closely at the picture tube. Furthermore, thin horizontal lines in the original image/set/stage that are the width of a single scan line (or smaller) will flicker on and off as the image is panned vertically or if the object with the horizontal lines moves vertically when the camera is not moving.

Motion artifacts and horizontal "line twitter" are the most notorious NTSC artifacts. The closer you sit to your video display device and the larger the video display device appears, the easier it will be to see NTSC artifacts in images. Some newer television sets employ powerful image processing that can make NTSC artifacts very difficult to find. HDTV (high-definition digital television) includes standards for higher-resolution progressive scanning, which eliminates the video image artifacts we have endured for over 50 years. Unfortunately, many HDTV products have chosen the higher resolution 1080i format (1080 lines interlaced) to use to convert everything regardless of how it was broadcast or recorded. This is unfortunate because interlace artifacts remain quite visible even in the 1080i format.

On the threshold of better broadcast video

The most common television camera standard has been the topic of this article up to this point. But there is another type of video camera that produces superior images because it is not interlaced. Each 1/60 of a second, it captures a full high-resolution image (not a coarse, half-resolution image like interlaced video cameras). However, professional progressive video cameras are rarely used today because they are expensive and because broadcast, cable, and satellite TV are all still 99.9% interlaced mediums. To say nothing of the hundreds of millions of interlaced televisions that are used around the world. HDTV and DTV (digital television) are able to make use of cameras like these because of the supported progressive scan modes offered by each (480p for DTV and 480p and 720p for HDTV sets). DTV and HDTV broadcasting are happening now in larger cities. If you have an opportunity to see a demonstration, it is definitely worth seeing what your television is going to look like in the future. Already there are a fair number of network prime-time series being broadcast in HDTV and some of the premium cable/satellite movie networks have one or two HD channels showing mostly movies at this point.

What about film-to-interlaced video?

When you go from film to video, interlacing gets annoyingly difficult because modern films are shot at 24 frames per second. This does not mix particularly well with the 1/60-of-a-second half-resolution images or the 1/30-of-a-second "full-resolution" images of the NTSC system. When you start with 24 images within one second, the easiest way to get to the 1/30-of-a-second NTSC image rate is to add six images per second. The easiest way to do this would be to duplicate six of the 24 frames every second. Obviously this will make motion ever so slightly uneven because every fourth frame will be played two times. Using this technique could make the motion too jumpy, so a different way of achieving the same thing is used. You show movie frame one, not for two 1/60-of-a-second half-resolution images, but for three 1/60-of-a-second half-resolution video frames. Movie frame two has the expected two 1/60-of-a-second video images. Movie frame three goes back to three 1/60-of-a-second video images, and the cycle repeats itself with the 3-2 cadence. You can see this 3-2 pattern in the red "Film Frame" row in Figure 2 below. This 3-2 pattern repeats throughout the movie, usually. It is called "3 2 pulldown." There is a problem with using this unaltered pattern for an entire movie though. Sometimes the contents of a frame are so different from the neighboring frame that interlacing in the normal 3-2 cadence produces very obvious distortions on the monitor.

In Figure 2, the video images, which could have content problems, are purple/magenta. In these cases, the producers may alter the 3-2 cadence. Sometimes in editing, the 3-2 cadence is intentionally changed to avoid more severe artifacts. Other times, interruption of the 3-2 cadence is an unintentional error that may or may not be visible in the movie when viewed at home. Notice how the 3-2 cadence causes some of the "full res" frames to be displayed with half information from one movie frame and half information from another movie frame. If there is motion on screen when this happens, motion is definitely not as crisply rendered as it could be with a different video standard.

Movies on DVD

DVDs have movies stored on them at 24 frames per second. Each movie frame is stored as two half-resolution images already "split" for interlaced video standards. Half-resolution images that will be repeated as part of the 3-2 playback cadence have a special MPEG "repeat" flags attached to the digital data. The DVD player reads the flag and repeats the frame at the correct time. Therefore, the DVD player reconstructs the 3-2 pulldown cadence following the MPEG "repeat" flags for interlaced display systems. The problems DVD players have in reconstructing good images can be related to how well the DVD is assembled and mastered. There are well-known discs with mastering errors, sometimes involving the "repeat" flags. Fortunately these are not noticeable in most DVD players.

Now you understand interlaced video. Progressive scanning will be discussed in a future Video Noise column.

 ...Doug Blackburn
db@hometheatersound.com

 


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