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Film Fanatic

May 2004

Taking a Break with Some Definitions

In this month’s "Film Fanatic" I identify some language I’ve been throwing around in this column and in my DVD reviews on Home Theater & Sound. This is in no way an exhaustive list; I neither want to overload you nor make you feel you’ve signed up for a course in rocket science. What you’ll gain is a high-level view of some complicated terminology in layman’s terms. I won’t get into the depth that would allow you to talk shop with an engineer, but it should be enough to take away the mystery.

DVD (Digital Versatile Disc): A DVD is a storage medium for binary data (0 = off, 1 = on). In this regard it’s not unlike a floppy disk, a Zip cartridge, or a computer’s hard drive. The difference between DVD, CD, hard drives, and their floppy-disk cousins is in the way information is written to and read from each medium. In the case of a floppy or hard drive, binary language is expressed in magnetic particles that are arranged via a read/write head on a metal "platter."

In the case of a manufactured DVD or CD, a laser reads "bumps" on a polycarbonate disc coated with aluminum. This is similar to what a phono stylus does when it tracks the grooves of an LP. In the case of recordable CD or DVD (CD-R, DVD-R), instead of bumps, the playback laser reads differences in intensity of a photosensitive dye that darkens when heated by the write laser.

Compression: Compression is a process of reducing the number of data. The main goal of compression is to reference multiple redundant data patterns with a single value. Data compression is typically done to either increase the transfer speed of data for copying or moving, or to fit more data on a specific storage medium, such as a DVD.

There are many different CODECS (COmpress, DECompress) -- algorithms that downsize various types of data. Some reside in software applications, such as Apple’s QuickTime video player or Window’s WinZip file compressor, while others are embedded in a silicone chip -- for example, IBM’s S-series MPEG encoder.

MPEG-2 Encoding: MPEG (for Moving Pictures Experts Group), specifically MPEG-2, is used to fit picture data onto DVD. The MPEG-2 encoding or recording process analyzes picture data from a group of pictures (GOP) by comparing the pixels of an intraframe (the I frame) to the pixels of a predicted frame (P frame) of video and interpolating (estimating) the value of a middle, bi-directional B frame. MPEG-2 compression works both within an image and over the course of a GOP. Redundant pixels are replaced by single values.

During encoding, most of the compression occurs in the B frame; less compression is applied to the P frame. The I frame is encoded by itself onto the DVD without any comparison to other frames. This is the reference frame. On decoding or playback, the P frame is reconstructed with information from the I frame. The B frame is then reconstructed using data from the I and P frames. The amount of compression applied to the GOP structure is up to the discretion of the compressionist.

Compressionist: This job is more art than science. A compressionist needs to have a solid understanding of what elements within an image can give the encoding process a hard time and the settings that will make a specific image look its best. The well-trained highly experienced compressionist balances the needs of the storage medium with the aesthetics and integrity of the image.

Compression Artifacts: CODECs aren’t perfect. Unless you’re encoding every single bit of data in an image and decoding the same number of bits on playback, there will be errors in the way a CODEC re-creates the image. These errors are visible artifacts or flaws in the image. Because the goal of a compressor is to reduce the number of data by simplifying redundant information, unique information has a tendency to drive it nuts. High frequencies that are too high for the encoder’s sampling frequency, or random noise caused by substandard electronics, are the banes of compressors. Film grain and highlights can cause high-frequency artifacts that appear as shimmering edges (called aliasing or edge stair-stepping), dancing pixels, and bleeding color transitions.

Low-Pass Filtering: One way of reducing compression artifacts is to run picture data through a low-pass filter before MPEG encoding. The video signal is sent through electronics that let low frequencies pass through while attenuating the high frequencies. As a result, the high frequencies, where many of the unique data live, are removed. Like any form of filtering, this process can be abused. Applying too much low-pass filtering to a signal can remove necessary high-frequency information that gives definition to edges and important details. When too much filtering is applied, images look overly soft and lack sharpness. What may have been a raindrop or birthmark on an actor’s face turns into an indefinable glob of pixels.

Edge Enhancement: Edge enhancement is a form of processing meant to compensate for the lack of detail in soft images, and is very similar in function to a TV’s Sharpness control. It creates artificial detail that isn’t native to the image but is an electronically fabricated edge that can cause some unwanted side effects, such as halos or ghosting around the outer edges of an element within the frame. These side effects are typically more apparent on larger video screens.

Anamorphic/Widescreen: The decision to shoot films in anamorphic or widescreen aspect ratios was made in the 1950s to differentiate the cinema experience from the then-new television experience. Before TV, films used the same 1.33:1 or 4:3 (fullscreen) aspect ratio -- that is, the image and screen are in a ratio of four horizontal units to three vertical -- that we’ve come to think of, in the past half century, as "TV." Widescreen typically comes in two ratios: 2.35:1 and 1.85:1. Anamorphic refers to the geometric distortion used within a camera’s lens when shooting a film, which allows wide-angled pictures to be shot on 4:3 film stock. This distortion is corrected by a complementary anamorphic lens in a theater’s projector, to fill the theater’s wide screen. If you watch the end credits of some older films, you’ll see how an anamorphic image looked in a 4:3 frame without optical correction. The image is elongated; characters and elements within the frame look unnaturally tall.

Early DVDs suffered from non-anamorphic transfers, which resulted in improperly proportioned widescreen images and a reduction in the image’s horizontal resolution. DVDs labeled "Enhanced for Widescreen" or "Anamorphic" are encoded so that DVD players will display the image in properly proportioned widescreen format with optimal horizontal resolution.

The end for now

This list just scratches the surface of how your home-theater system converts into pictures all those ones and zeros that reside on your DVDs. It should get you thinking about what goes on inside your DVD player every time you play a favorite film.

...Anthony Di Marco
anthony@hometheatersound.com

 


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