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The Director's Chair

October 2001

An Interview with Buzz Goddard of TAG McLaren Audio

Jeff Fritz: Tell us about your start in the consumer electronics field, and detail how you wound up at TAG McLaren.

Buzz Goddard: I’ve always been interested in audio and music. I worked in retail, both sales and service, for many years, and then I got into manufacturing at Kloss Video, creating projection televisions back at the dawn of home theater. In 1987 I was hired to get a company called Lexicon into the consumer electronics business. Up to that point Lexicon was strictly pro audio. I developed and ran that business until two years ago when, hankering for a change, I began consulting. After some work with Creative Labs and their Cambridge SoundWorks subsidiary, I began working with TAG McLaren Audio, eventually ending up running the U.S. operations, which is what I do today.

JF: What do you consider the high points in your career?

BG: Meeting lots of my heroes, everyone from George Martin to George Clinton, and having something to give back to them. Many in the recording industry are intensely interested in how people are listening at home. I think that a lot of people have a bit of teacher in them, and it’s always gratifying to watch people gain a new appreciation for recordings and music. So there is, in my job, a potential for a "high point" almost everyday. That’s cool.

JF: Tell us a bit about TAG McLaren.

BG: The company has an intense culture of fastidious engineering. In the audio company, we are able to leverage incredible engineering know-how in signal acquisition and transmission. At TAG Electronic Systems you have engineers who have been working with sensor signals smaller than the output of a moving coil cartridge. They amplify them, digitize them, and transmit them back to the pits. Keep in mind that this is all from a car several miles away, traveling at high velocity and pulling several Gs almost constantly. These signals are absolutely mission critical. These sensors are in one of the most hostile environments imaginable. Formula One engines turn over as high as 19,000rpm, and I can assure you that minimal RF emissions are not the highest priority! These guys know more about signal transmission and data integrity than anyone outside of NASA. And they have incredible engineering and manufacturing facilities all dedicated to getting just the slightest edge. No expense is spared; no detail too small.

Audio companies have just recently started using multilayer boards. Some are using as many as four layers. TAG Electronic Systems has been doing multilayer boards for over a decade, some of them have up to 14 layers! We get to leverage off all this knowledge and expertise. There is also superb manufacturing equipment. Our surface-mounted components aren’t just wave soldered. They are processed in a nitrogen-filled infrared reflow oven. No audio company is going to invest that kind of capital in equipment. But we already have it, bought with Formula One dollars, where only the best will do. Reliability and performance are paramount.

Blending these engineering attributes with the disciplines of audio is a fascinating engineering management challenge. Obviously the teams have been very successful. In just a few years, we have created components that challenge the state of the art in a wide variety of audio disciplines. Our AV32R is now an industry reference standard. Both Dolby and DTS have purchased a dozen units for demonstrating their technologies, and they can, of course, get any processors they want (I find it amusing as this seems to be one of the few things they agree on). Our T32R tuner is a reference standard for the BBC and has gained a fanatical following in the United States. Our DVD32R is considered by many to be the benchmark DVD player, and it has been measured as the lowest jitter CD playback system when used in conjunction with our AV32R. Our F1 AvantGarde speakers received a five star perfect rating from Audio, the largest audio magazine in Europe. Our 60iRV amplifier garnered a coveted EISA award (voted on by dozens of magazines from 16 countries). And the company is really still in its infancy!

JF: Are there any specific characteristics you feel are especially important for exceptional home theater?

BG: The environment is often the biggest challenge. The best gear in the world is only going to give you mediocre results unless you spend a lot of time on the room and the setup. An honest flat frequency/power response is rather difficult to achieve, particularly below 100Hz and at high SPLs. A knowledgeable pro for acoustics and EQ as well as a really good video technician are critical if you’re going to create an exceptional theater. It also should be effortless to use and able to acoustically and comfortably accommodate at least four to six people as the movie experience is typically one of sharing (as opposed to music listening which is often solitary). And getting good sound imaging to six people in a small room is not a trivial task.

JF: The AV32R processor has gained tremendous popularity. It seems to be one of a few products that is truly supported by the manufacturer with timely/affordable upgrades. Can you speak about this product?

BG: I can be boastful about it without being immodest. I had nothing to do with the original design. It’s fascinating where the product is today. When the AV32R was introduced, I was still at Lexicon formulating the just now introduced MC-12. The two products share a similar design base. The amazing thing about the AV32R is how forward thinking the design is. Since day one, it has run native at 96kHz (you would be stunned to know how few processors can do this). It is based on the fabulous Analog Devices SHARC DSP engine, and it is designed so that the existing DSP can be easily doubled with a simple plug-in board. All of the internal code, even the DSP code, is stored in flash memory, so the unit can be easily upgraded, even the sound processing algorithms. Thus we were able to offer Dolby Pro Logic II to all of our customers many months ago, whereas most manufacturers haven’t even announced dates for introduction. Popping the cover off is really impressive if you’ve looked at much audio gear. The AV32R has brilliant design, layout, and execution. It is a work of art. If you compare the components and the construction to other products, it is easy to see why other companies are very concerned about competing with us. While it is certainly not an inexpensive product, it is a very high-value product. Next month, we will be revealing an extensive roadmap of the future developments for the AV32R. There are some really interesting and exciting upgrades and options planned.

JF: What are the biggest issues facing the audio/video industry at present?

BG: Chaos. It’s not just the format wars (DVD-A vs. SACD is like Beta vs. VHS; DTS vs. Dolby Digital is like vinyl vs. CD). It is the competition from other entertainment forms. Gaming has captured a lot of the enthusiast types that used to flock to audio. MP3s and the Napster syndrome have the content providers circling their wagons, and, in the process, running over the early adopters critical to high-resolution format pioneering. Challenging? Sure. But I’ll take the curse of living in interesting times; I find it all fascinating.

JF: What are your feelings on multichannel music, and how do you see it progressing/interfacing over the next few years.

BG: Despite my background in studio work (I majored in musical technologies and music composition and taught studio techniques and electronic music), I don’t believe the recording is holy. I believe the music, the emotion, is holy. And I’ve listened enough to know that five or seven channels do a much better job of communicating most music than one or two channels. I hate the comb filtering of lead vocals that two-channel inexorably imparts. I hate the bastardized spatial perspective that comes from having to jam the side and rear ambience into just two channels in front of the listener. My favorite thing about the two-channel vs. multichannel debates is the déjà vu. The arguments are the same ones put forth defending mono from the onslaught of two-channel. It fascinates me how equipment enthusiasts, who thrive on tweaking and upgrades, can become Luddite idiots creating ridiculous arguments against progress. There is nothing right or magical about two channels. I think 7.1 is a minimal need for a proper spatial presentation. It happens that it works well for film sound too. Great! I should admit that film sound is more of an intellectual rather than aesthetic and passionate pursuit for me. It is a fascinating art form in itself, but I’m a musician not a filmmaker.

JF: What general advice would you give to those Home Theater & Sound readers that might be building their first system?

BG: I think the THX guidelines offer the best shot for a novice to get good sound. Certainly there are many ways to approach home theater. In fact, that is part of the problem. The choices get overwhelming. I’ve been involved with the THX program since its inception. It is not, as some would have you believe, a way to keep George Lucas out of personal bankruptcy. A lot of thought was put into the guidelines and standards, and a lot of work goes into producing the gear and then testing it for compliance. You can certainly get good sound without THX-approved products, but for the beginner, overwhelmed by choices, this is a good starting point.

Read a wide variety of posts on the Net and read a bunch of the magazines. Like anything else, you need to understand the critic’s perspective. See if their taste aligns with yours. Ask questions. People love to share. Although you may get too many answers, it doesn’t take long for you to sift through and decide what’s really relevant to you and what is accurate.

And don’t take it too seriously. It’s not a job; it’s an adventure.

 


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