Im a huge fan of synthesizer music.
There was a time, though, when many believed synthetic music lacked soul. Now
its common to hear some element of synthesized sound in almost every musical style.
The same goes for films containing CGI (Computer Graphics Imaging). What started as cheesy
backdrops on films like Tron, now give life to dinosaurs, annoying frog-like
sidekicks, and more recently some extremely life-like cyber-humans.
Borrowing its name from the popular video game, Final Fantasy: The Spirits Within
paints an exceedingly bleak picture of the Earth some 60 years in the future. After aliens
crash land in Tucson, Arizona, humans are forced to retreat to barrier-protected cities or
face extinction. Struggling to find a solution are doctors Ross and Sid, who believe the
alien phantoms are actually disembodied spirits drawn to the Earths own life force.
Their plan entails collecting eight spirits scattered about the planet and using their
combined force to drive the alien phantoms away. In direct opposition to this strategy
stands General Hein. Embittered by the loss of his family, Hein intends on destroying the
creatures with his Zeus Cannon, but doesnt heed Dr. Sids warning that doing so
could harm the Earth. The story builds from there into a race against time as aliens
manage to break through New Yorks barrier, while Ross, Sid, and an elite military
battalion search for the remaining spirits.
While the first hour of this film is captivating, the last act bored me to death. The
affect of groundbreaking animation, truly epic imagery, and a killer soundtrack wears off
and allows the narratives lethargic pacing and melodrama to show. I also found that
while each of the characters did have their flaws, these CGI-programmed traits revealed
little of the soul to make them truly human.
From a purely technical standpoint, the production values in Final Fantasy are
fantastic. Some decidedly flat visual elements, inconsistency between the surfaces and
movements of each human character, and some hard lighting were the only flaws in otherwise
excellent images. Digitally transferred animation frames have rich but muted colors and
nice depth of field. In particular, wide-open landscapes and daylight conditions looked
stunning, while some low-light and key lighting on characters faces such as those with
General Hein, belie their organic aspirations.
Life-like foley and sound effects along with concussive bass make Final Fantasys
visuals come to life. Elliot Goldenthals score, while borrowing a few cues from his Alien
3 effort, does a good job adding to the dramatic ebb of the film. In many cases the
score and sound are far better than the gradually weakening plot deserves.
Final Fantasys wealth of extras put such two-disc films like Snatch
to shame. Three commentaries, an isolated score, storyboards with optional commentary, and
nifty subtitled facts are included on the first disc, while a "Making Of"
documentary, DVD-ROM tour of the film, and filmmaking workshop populate the second disc.
Overall, I found the extras to be excellent, though not as outstanding as those found on Seven
(which had four documentaries and less of a Hollywood sheen about it).
Just as synthesizers had to gain credibility, so does CGI. Having experienced the
technical skill apparent in Final Fantasy: The Spirits Within, I see no
reason why artificially fabricated actors wouldnt find their way into future Fantasy-like
films. Giving support to a character-driven story, will, however, take a little more soul
searching.